
This non-tenure-track Assistant Professor role within the Division of Games at the University of Utah focuses on game engineering instruction for undergraduate and graduate students. The position requires expertise in areas such as gameplay programming, engine architecture, real-time rendering, or artificial intelligence. Key responsibilities include teaching in-person courses, mentoring students in studio simulations, and contributing to curriculum development and industry outreach. The role is appealing due to its inclusion in the PRESS PLAY Initiative, which supports faculty growth, and the opportunity to work within a collaborative, interdisciplinary environment that values diverse backgrounds. Candidates benefit from strong connections to the local game development community and a campus located in Salt Lake City, offering a vibrant urban setting with immediate access to outdoor recreation.
















