
location_on418, Winchester Street, Murray, Salt Lake County, Utah, 84107, United States
The Division of Games at the University of Utah is a world leader in games education, consistently ranking top programs at both the undergraduate and graduate levels. Our faculty includes artists, social scientists, games studies scholars, designers, and computer scientists who collectively work to push the boundaries of what is possible in games. We strongly value inter- and transdisciplinary approaches, fostering collaboration across the University of Utah with partners in the College of Architecture and Planning, the School of Medicine, and the Colleges of Education, Humanities, Science, and Engineering. We also maintain strong ties with the vibrant local game development community and industry-wide partners.
The Division is dedicated to connecting students with industry professionals and contemporary game development practices. Through the PRESS PLAY Initiative, a significant multi-year commitment for faculty growth, we support the transition of industry professionals into academia by providing training and onboarding around academic and administrative practices. We strive to recruit and support faculty committed to our unit's values, which can be viewed at our official values page.
We invite applications for a non-tenure-track career-line Assistant Professor (Lecturer) in Games to begin Fall 2026. This role is part of the PRESS PLAY Initiative and seeks candidates with expertise in at least one area of game engineering, with particular interest in gameplay programming, engine architecture, real-time rendering, and/or artificial intelligence. Successful candidates will share our vision of the power that games hold to transform players, groups, and society.
In this position, you will teach in-person courses across the B.S. in Games and the Master's of Entertainment Arts & Engineering (MEAE) curriculum to students on the Salt Lake City Campus. Beyond the classroom, you will contribute to university and professional service, including collaborative work to expand our curriculum, outreach to local industry and government partners, and recruitment efforts. We are looking for individuals who can demonstrate a commitment to teaching and mentoring, especially with undergraduate and graduate students in lectures, seminars, and studio simulations.
If you are interested in joining us to build a culture of academic excellence, create ideas that advance our understanding of games, and apply those ideas to change the world for the better, we strongly encourage you to apply. The University of Utah is a Carnegie Research I institution located in Salt Lake City, nestled in the breathtaking foothills of the Wasatch Mountains. Salt Lake City offers a unique mix of urban life, thriving arts and culinary scenes, and an exploding high-technology sector, all juxtaposed with access to remarkable national parks, ski resorts, hiking, and climbing just minutes from campus.
Work model: On-site
418, Winchester Street, Murray, Salt Lake County, Utah, 84107, United States
Murray, Utah
Recent industry experience in the games industry or related fields.
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Skills: Game Engineering, Gameplay Programming, Engine Architecture, Real-Time Rendering, Artificial Intelligence, Game Development, Computer Science, Informatics, Meae Engineering.
Education: Terminal degree in a games-related field with a focus on games engineering (e.g., Ph.D. in Computer Science).