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  1. Home
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  5. Assistant Professor (Lecturer) in Game Engineering
University of Utah - Employment logo

Assistant Professor (Lecturer) in Game Engineering

Not Disclosed•Full-TimeOn-site

location_on418, Winchester Street, Murray, Salt Lake County, Utah, 84107, United States

Apply Now

About the Division

The Division of Games at the University of Utah is a world leader in games education, consistently ranking top programs at both the undergraduate and graduate levels. Our faculty includes artists, social scientists, games studies scholars, designers, and computer scientists who collectively work to push the boundaries of what is possible in games. We strongly value inter- and transdisciplinary approaches, fostering collaboration across the University of Utah with partners in the College of Architecture and Planning, the School of Medicine, and the Colleges of Education, Humanities, Science, and Engineering. We also maintain strong ties with the vibrant local game development community and industry-wide partners.

The Division is dedicated to connecting students with industry professionals and contemporary game development practices. Through the PRESS PLAY Initiative, a significant multi-year commitment for faculty growth, we support the transition of industry professionals into academia by providing training and onboarding around academic and administrative practices. We strive to recruit and support faculty committed to our unit's values, which can be viewed at our official values page.

About the Role

We invite applications for a non-tenure-track career-line Assistant Professor (Lecturer) in Games to begin Fall 2026. This role is part of the PRESS PLAY Initiative and seeks candidates with expertise in at least one area of game engineering, with particular interest in gameplay programming, engine architecture, real-time rendering, and/or artificial intelligence. Successful candidates will share our vision of the power that games hold to transform players, groups, and society.

In this position, you will teach in-person courses across the B.S. in Games and the Master's of Entertainment Arts & Engineering (MEAE) curriculum to students on the Salt Lake City Campus. Beyond the classroom, you will contribute to university and professional service, including collaborative work to expand our curriculum, outreach to local industry and government partners, and recruitment efforts. We are looking for individuals who can demonstrate a commitment to teaching and mentoring, especially with undergraduate and graduate students in lectures, seminars, and studio simulations.

Why Join Us

If you are interested in joining us to build a culture of academic excellence, create ideas that advance our understanding of games, and apply those ideas to change the world for the better, we strongly encourage you to apply. The University of Utah is a Carnegie Research I institution located in Salt Lake City, nestled in the breathtaking foothills of the Wasatch Mountains. Salt Lake City offers a unique mix of urban life, thriving arts and culinary scenes, and an exploding high-technology sector, all juxtaposed with access to remarkable national parks, ski resorts, hiking, and climbing just minutes from campus.

Work location

Work model: On-site

location_on

418, Winchester Street, Murray, Salt Lake County, Utah, 84107, United States

Murray, Utah

Key Responsibilities

  • check_circleMentor students in game engineering areas such as gameplay programming, engine architecture, or AI
  • check_circleContribute to collaborative work to expand the academic curriculum
  • check_circleTeach in-person courses across the B.S. in Games and Master's of Entertainment Arts & Engineering curriculum
  • check_circleProvide instruction in lectures, seminars, and studio simulations for undergraduate and graduate students
  • check_circleEngage in outreach to local industry and government partners
  • check_circleParticipate in recruitment efforts for the Division of Games program
  • check_circleCollaborate with interdisciplinary teams to advance research and education in games

Requirements

  • verifiedTerminal degree in games-related field with focus on games engineering (e.g., Ph.D. in Computer Science, MEAE engineering track)
  • verifiedExpertise in at least one area of game engineering (gameplay programming, engine architecture, real-time rendering, AI)
  • verifiedBroad knowledge of practical aspects of game development
  • verifiedEvidence of contribution to creative works in interdisciplinary teams
  • verifiedCommitment to teaching and/or mentoring undergraduate and graduate students

Nice to Have

Recent industry experience in the games industry or related fields.

University of Utah - Employment logo
Company

University of Utah - Employment

Industry

teaching

View company profilearrow_forwardlanguageWebsite
Quick Overview

Experience

Mid Level

Education

Terminal degree in a games-related field with a focus on games engineering (e.g., Ph.D. in Computer Science)

Job Type

Full-Time

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Skills, education and keywords

Skills: Game Engineering, Gameplay Programming, Engine Architecture, Real-Time Rendering, Artificial Intelligence, Game Development, Computer Science, Informatics, Meae Engineering.

Education: Terminal degree in a games-related field with a focus on games engineering (e.g., Ph.D. in Computer Science).

Frequently asked questions about Assistant Professor (Lecturer) in Game Engineering at University of Utah - Employment

What does a Assistant Professor (Lecturer) in Game Engineering at University of Utah - Employment do?expand_more
Day-to-day, the Assistant Professor (Lecturer) in Game Engineering at University of Utah - Employment will mentor students in game engineering areas such as gameplay programming, engine architecture, or ai; contribute to collaborative work to expand the academic curriculum; teach in-person courses across the b.s. in games and master's of entertainment arts & engineering curriculum; and provide instruction in lectures, seminars, and studio simulations for undergraduate and graduate students.
What are the requirements for this Assistant Professor (Lecturer) in Game Engineering role?expand_more
To qualify for the Assistant Professor (Lecturer) in Game Engineering at University of Utah - Employment position, applicants should have: Terminal degree in games-related field with focus on games engineering (e.g., Ph.D. in Computer Science, MEAE engineering track); Expertise in at least one area of game engineering (gameplay programming, engine architecture, real-time rendering, AI); Broad knowledge of practical aspects of game development; Evidence of contribution to creative works in interdisciplinary teams; and Commitment to teaching and/or mentoring undergraduate and graduate students.
Where is the Assistant Professor (Lecturer) in Game Engineering role at University of Utah - Employment located?expand_more
Assistant Professor (Lecturer) in Game Engineering at University of Utah - Employment is based in 418, Winchester Street, Murray, Salt Lake County, Utah, 84107, United States. This is a on-site role.
Is this Assistant Professor (Lecturer) in Game Engineering job remote, hybrid, or on-site?expand_more
University of Utah - Employment has listed this Assistant Professor (Lecturer) in Game Engineering role as on-site.
How much experience is required for this Assistant Professor (Lecturer) in Game Engineering role?expand_more
Candidates for Assistant Professor (Lecturer) in Game Engineering at University of Utah - Employment should have mid level.
What skills do you need for the Assistant Professor (Lecturer) in Game Engineering role at University of Utah - Employment?expand_more
Key skills for Assistant Professor (Lecturer) in Game Engineering at University of Utah - Employment include Game Engineering; Gameplay Programming; Engine Architecture; Real-Time Rendering; Artificial Intelligence; Game Development; Computer Science; and Informatics.
What education is required for Assistant Professor (Lecturer) in Game Engineering at University of Utah - Employment?expand_more
Educational requirements for this role: Terminal degree in a games-related field with a focus on games engineering (e.g., Ph.D. in Computer Science).
What category does the Assistant Professor (Lecturer) in Game Engineering role belong to?expand_more
Assistant Professor (Lecturer) in Game Engineering at University of Utah - Employment is part of the teaching job category on Recrutus.
Recrutus

Curating the world's most innovative career opportunities. We bridge the gap between visionary talent and industry-leading companies.

Search roles by city, category, skill, or job type — explore verified US employers, salary benchmarks, and remote-friendly teams hiring nationwide.

publiclanguageshare
Job seekers
Browse jobsCompanies hiringRemote jobsJobs by locationJobs by cityJobs by categoryJobs by skillCareer guidesCareer blogSalary insights
Job types
Contractor jobsFull-Time jobsIntern jobsPart-Time jobsPer-Diem jobsTemporary jobs
Top states
Jobs in New YorkJobs in New JerseyJobs in CaliforniaJobs in West VirginiaJobs in WashingtonJobs in FloridaAll states →
Top categories
Healthcare & Nursing jobsEngineering jobsLogistics & Warehouse jobsMaintenance jobsHospitality & Catering jobsTeaching jobsSales jobs
Popular skills
Electrical Systems jobsHydraulic Systems jobsDiesel Engines jobsDrivetrain Components jobs
Featured employers
Company
About usFAQContactPrivacy policy

Recrutus helps candidates discover roles that match their skills and helps teams reach qualified applicants faster. Browse by metro, discipline, or work style — from internships to senior leadership.

© 2026 Recrutus. All rights reserved.
Terms of serviceCookie policyAcceptable useDMCA policyEmployer termsCandidate terms

Skills Required

Game EngineeringGameplay ProgrammingEngine ArchitectureReal-Time RenderingArtificial IntelligenceGame DevelopmentComputer ScienceInformaticsMeae Engineering
US privacy notice
Accessibility